blender

Faceial In progress

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Faceial In progress

Little peak on the facial work i did tonight.. More will be posed when i have got some sleep ^^;

Progress with Rikka

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Progress with Rikka

Just a rough work. Still some adjustments. But i am soon ready to get it into PMD editor 😀

Rikka is soon ready to get some bones!

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Rikka is soon ready to get some bones!

Finally! i manage to make the ribbon. I never tough that a simple ribbon would be so hard to make :S Wel whats left now is the hair and a texture to the uniform. And then the RIGGING!!

Dead Asrock and some MMD development.

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My ASROCK 880g Extreme 3 seems to be dead. It wont accept any of my rams any more. So i am kinda stuck for the moment with any development ._. But on the bright side i will get a new laptop soon and also soon get the ASUS Sabertooth 990FX to replace Asrock. It gone be good to return back to ASUS. General i have good experience with ASUS.

Meanwhile I have solved my Facial export problems. The main problem is that MMD wants to have triangels on high detailed models. But my vertex was more in a S quare order. And that made some mess when it wanted to export it. When I get my computers up and running i want to make a Tutorial to how to get models from Blender into a PMD formate 🙂
pmd vertexblender vertex

Render Render and more Render

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Here are some random Renders I did make the past 2 years.

All the nature stuff did i learn from The Nature Academy. And generally Blender Guru’s Tutorials.

Chuunibyou 3D model

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This is kinda a model I wanted to make after I seen the anime Chuunibyou. All the parts(hair, face EVERYTHING) is still in WIP.

To what format I gone export it to is still a question to me. I believe MMD is an option if i get a better handling of it. And maybe some game port 🙂
If the time is my friend i hope to added cloth in the end of this week.

MMD Development

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At the moment i boxing with this MMD model. The modelling process wasn’t that hard and i am happy that i mange to make a complete face that looks like i want. But the main problem right now is to export it to pmd with the face morph. Somehow it works fine before with 2 face keys. But I must somehow mess up soothing with the vertex data. Because the exporter don’t want to export now when i have made more face keys. Maybe it s a bug in the exporter. But the export plugin is made by a Japanese guy so it will be hard to get support from. But i used enough time on this error. I just have to learn to make face expression in PMD editor as this model is gone be a promotion video to a company. But I also will release this open to everyone 🙂