This is almost finish now. Just some smal weight fix and jiggly bone adjustment. And the eye positioning is verry buggy. Believe it is becaus is my model is rotate. And rotate it back will just mesh up the animation. So i believe it able to change that in the QC. So if any have any clue please note that to me. I think TF2 models use the same kode for that. but i dont have any clue :/
-It works with portal main char.
-It have Jiggly bones
-Panties


Boroko



